Time is money.
As a previous owner of Singapore’s first VR arcade and running over 150 VR booth events over the past 2 years, one of our biggest bugbear is that we cannot serve our customers fast enough when our VR stations is crowded. When you have 200-300 people at an 4 hour event, you want to try to keep each player game time to about 1 minute so that you can potentially cover all people in the 4 hour time period.
For first time VR players especially, there is a learning curve for VR interface. Some games like Fruit Ninja VR are really easy as you just need to cut the fruit and the game starts which is why it has been a favorite to use at events. Most games do not start immediately and they have to learn to navigate through the menu to get to the game. Our facilitator will guide the player and the current methods available for most games are:
- Use your voice to guide as the players can’t see the facilitator. This depends on the facilitator’s ability to communicate clearly and concisely.
- Move the players hands to guide them which is not easy given that the facilitator has to use the TV screen to aim the controllers at the menu. Some people may feel apprehensive of being touched as well by someone who they cannot see.
- Wear the headset ourselves to demo what to do. This is very time consuming.
When making our first game IgKnight Food Fight, we knew that we wanted a game that has a really short turnover, especially for the commercial license version where most players are likely to be new VR players. Hence we made sure that we created a control panel for the operator in the commercial license version so that they can control the game options on the display screen such as:
- Host game
- Join game
- Start game
- Reset game
- Change team
- Change Kids/Adult scale
This is really essential for our own use at our event VR booth and we hope that it will benefit anyone who purchase our commercial license version and achieve faster turnover time and of course a better user experience for their customer.